The components of the ( red, green and blue) in an image sensor or display device can be ordered in different , called pixel geometry.
The geometric arrangement of the within a pixel varies depending on usage (see figure 1). In computer display, such as LCDs or cathode-ray tube, that typically display edges or rectangles, the components are arranged in vertical stripes.
Knowledge of the pixel geometry used by a display may be used to create of higher apparent resolution using subpixel rendering.
Subpixel rendering does not necessitate the use of antialiasing, and gives a smoother result regardless of whether antialiasing is used or not since it artificially increases the resolution. However, it introduces colour aliasing since subpixels are coloured. Subsequent filtering applied to remove the colour artifacts is a form of antialiasing, although its purpose is not smoothing jagged shapes as in conventional antialiasing.
Subpixel rendering requires the software to know the layout of the subpixels. The most common reason it is wrong is monitors that can be rotated 90 (or 180) degrees, though monitors are manufactured with other arrangements of the subpixels, such as BGR or in triangles, or with 4 colours like RGBW squares. On any such display the result of incorrect subpixel rendering will be worse than if no subpixel rendering was done at all (it will not produce color artifacts, but it will produce noisy edges).
== Types ==
+ !Type !Image !Description | ||
RGB | Aligned RGB pixels | |
RGB (Alternating) | ||
RGB Chevron | Aligned RGB pixels in chevron shapes | |
XO | ||
Horizontal column dot | ||
Pentile | Twice as many green subpixels as red and blue, and image pixels map onto only two subpixels each. |
|
|